Struct VertexDerivedInteraction
pub struct VertexDerivedInteraction<A, R, I1 = (), I2 = ()> {
pub outside_interaction: A,
pub inside_interaction: R,
/* private fields */
}Available on crate feature
elli only.Expand description
Derives an interaction potential from a point-like potential.
Fields§
§outside_interaction: AInteraction potential used when other vertex is outside of current polygon.
inside_interaction: RInteraction potential when vertex is inside current polygon.
Implementations§
§impl<A, R, I1, I2> VertexDerivedInteraction<A, R, I1, I2>
impl<A, R, I1, I2> VertexDerivedInteraction<A, R, I1, I2>
pub fn from_two_forces(
attracting_force: A,
repelling_force: R,
) -> VertexDerivedInteraction<A, R, I1, I2>where
A: Interaction<Matrix<f64, Const<2>, Const<1>, ArrayStorage<f64, 2, 1>>, Matrix<f64, Const<2>, Const<1>, ArrayStorage<f64, 2, 1>>, Matrix<f64, Const<2>, Const<1>, ArrayStorage<f64, 2, 1>>, I1>,
R: Interaction<Matrix<f64, Const<2>, Const<1>, ArrayStorage<f64, 2, 1>>, Matrix<f64, Const<2>, Const<1>, ArrayStorage<f64, 2, 1>>, Matrix<f64, Const<2>, Const<1>, ArrayStorage<f64, 2, 1>>, I2>,
Available on crate feature cpu_os_threads only.
pub fn from_two_forces(
attracting_force: A,
repelling_force: R,
) -> VertexDerivedInteraction<A, R, I1, I2>where
A: Interaction<Matrix<f64, Const<2>, Const<1>, ArrayStorage<f64, 2, 1>>, Matrix<f64, Const<2>, Const<1>, ArrayStorage<f64, 2, 1>>, Matrix<f64, Const<2>, Const<1>, ArrayStorage<f64, 2, 1>>, I1>,
R: Interaction<Matrix<f64, Const<2>, Const<1>, ArrayStorage<f64, 2, 1>>, Matrix<f64, Const<2>, Const<1>, ArrayStorage<f64, 2, 1>>, Matrix<f64, Const<2>, Const<1>, ArrayStorage<f64, 2, 1>>, I2>,
cpu_os_threads only.Constructs a new VertexDerivedInteraction from two Interaction potentials.
One serves as the inside and one for the outside interaction.
Trait Implementations§
§impl<A, R, I1, I2> Clone for VertexDerivedInteraction<A, R, I1, I2>
impl<A, R, I1, I2> Clone for VertexDerivedInteraction<A, R, I1, I2>
§fn clone(&self) -> VertexDerivedInteraction<A, R, I1, I2>
fn clone(&self) -> VertexDerivedInteraction<A, R, I1, I2>
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read more§impl<A, R, I1, I2> Debug for VertexDerivedInteraction<A, R, I1, I2>
impl<A, R, I1, I2> Debug for VertexDerivedInteraction<A, R, I1, I2>
§impl<'de, A, R, I1, I2> Deserialize<'de> for VertexDerivedInteraction<A, R, I1, I2>where
A: Deserialize<'de>,
R: Deserialize<'de>,
impl<'de, A, R, I1, I2> Deserialize<'de> for VertexDerivedInteraction<A, R, I1, I2>where
A: Deserialize<'de>,
R: Deserialize<'de>,
§fn deserialize<__D>(
__deserializer: __D,
) -> Result<VertexDerivedInteraction<A, R, I1, I2>, <__D as Deserializer<'de>>::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(
__deserializer: __D,
) -> Result<VertexDerivedInteraction<A, R, I1, I2>, <__D as Deserializer<'de>>::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
§impl<F, S, A, R, I1, I2, D> Interaction<Matrix<F, D, Const<2>, S>, Matrix<F, D, Const<2>, S>, Matrix<F, D, Const<2>, S>, (I1, I2)> for VertexDerivedInteraction<A, R, I1, I2>where
A: Interaction<Matrix<F, Const<2>, Const<1>, ArrayStorage<F, 2, 1>>, Matrix<F, Const<2>, Const<1>, ArrayStorage<F, 2, 1>>, Matrix<F, Const<2>, Const<1>, ArrayStorage<F, 2, 1>>, I1>,
R: Interaction<Matrix<F, Const<2>, Const<1>, ArrayStorage<F, 2, 1>>, Matrix<F, Const<2>, Const<1>, ArrayStorage<F, 2, 1>>, Matrix<F, Const<2>, Const<1>, ArrayStorage<F, 2, 1>>, I2>,
D: Dim,
F: Scalar + RealField + Copy,
Matrix<F, D, Const<2>, S>: Mul<F, Output = Matrix<F, D, Const<2>, S>>,
S: RawStorageMut<F, D, Const<2>> + Storage<F, D, Const<2>> + Clone,
impl<F, S, A, R, I1, I2, D> Interaction<Matrix<F, D, Const<2>, S>, Matrix<F, D, Const<2>, S>, Matrix<F, D, Const<2>, S>, (I1, I2)> for VertexDerivedInteraction<A, R, I1, I2>where
A: Interaction<Matrix<F, Const<2>, Const<1>, ArrayStorage<F, 2, 1>>, Matrix<F, Const<2>, Const<1>, ArrayStorage<F, 2, 1>>, Matrix<F, Const<2>, Const<1>, ArrayStorage<F, 2, 1>>, I1>,
R: Interaction<Matrix<F, Const<2>, Const<1>, ArrayStorage<F, 2, 1>>, Matrix<F, Const<2>, Const<1>, ArrayStorage<F, 2, 1>>, Matrix<F, Const<2>, Const<1>, ArrayStorage<F, 2, 1>>, I2>,
D: Dim,
F: Scalar + RealField + Copy,
Matrix<F, D, Const<2>, S>: Mul<F, Output = Matrix<F, D, Const<2>, S>>,
S: RawStorageMut<F, D, Const<2>> + Storage<F, D, Const<2>> + Clone,
§fn calculate_force_between(
&self,
own_pos: &Matrix<F, D, Const<2>, S>,
own_vel: &Matrix<F, D, Const<2>, S>,
ext_pos: &Matrix<F, D, Const<2>, S>,
ext_vel: &Matrix<F, D, Const<2>, S>,
ext_information: &(I1, I2),
) -> Result<(Matrix<F, D, Const<2>, S>, Matrix<F, D, Const<2>, S>), CalcError>
fn calculate_force_between( &self, own_pos: &Matrix<F, D, Const<2>, S>, own_vel: &Matrix<F, D, Const<2>, S>, ext_pos: &Matrix<F, D, Const<2>, S>, ext_vel: &Matrix<F, D, Const<2>, S>, ext_information: &(I1, I2), ) -> Result<(Matrix<F, D, Const<2>, S>, Matrix<F, D, Const<2>, S>), CalcError>
Calculates the forces (velocity-derivative) on the corresponding external position given
external velocity.
By providing velocities, we can calculate terms that are related to friction.
The function returns two forces, one acting on the current agent and the other on the
external agent.
§fn is_neighbor(
&self,
own_pos: &Pos,
ext_pos: &Pos,
ext_inf: &Inf,
) -> Result<bool, CalcError>
fn is_neighbor( &self, own_pos: &Pos, ext_pos: &Pos, ext_inf: &Inf, ) -> Result<bool, CalcError>
Checks if the other cell represented by position and information is a neighbor to the current one or not.
§fn react_to_neighbors(&mut self, neighbors: usize) -> Result<(), CalcError>
fn react_to_neighbors(&mut self, neighbors: usize) -> Result<(), CalcError>
Reacts to the results gathered by the Interaction::is_neighbor
method and changes the state of the cell.
§impl<A, R, I1, I2> InteractionInformation<(I1, I2)> for VertexDerivedInteraction<A, R, I1, I2>where
A: InteractionInformation<I1>,
R: InteractionInformation<I2>,
impl<A, R, I1, I2> InteractionInformation<(I1, I2)> for VertexDerivedInteraction<A, R, I1, I2>where
A: InteractionInformation<I1>,
R: InteractionInformation<I2>,
§fn get_interaction_information(&self) -> (I1, I2)
fn get_interaction_information(&self) -> (I1, I2)
Get additional information of cellular properties (ie. for cell-specific interactions).
§impl<A, R, I1, I2> PartialEq for VertexDerivedInteraction<A, R, I1, I2>
impl<A, R, I1, I2> PartialEq for VertexDerivedInteraction<A, R, I1, I2>
§fn eq(&self, other: &VertexDerivedInteraction<A, R, I1, I2>) -> bool
fn eq(&self, other: &VertexDerivedInteraction<A, R, I1, I2>) -> bool
Tests for
self and other values to be equal, and is used by ==.§impl<A, R, I1, I2> Serialize for VertexDerivedInteraction<A, R, I1, I2>
impl<A, R, I1, I2> Serialize for VertexDerivedInteraction<A, R, I1, I2>
§fn serialize<__S>(
&self,
__serializer: __S,
) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>where
__S: Serializer,
fn serialize<__S>(
&self,
__serializer: __S,
) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>where
__S: Serializer,
Serialize this value into the given Serde serializer. Read more
impl<A, R, I1, I2> StructuralPartialEq for VertexDerivedInteraction<A, R, I1, I2>
Auto Trait Implementations§
impl<A, R, I1, I2> Freeze for VertexDerivedInteraction<A, R, I1, I2>
impl<A, R, I1, I2> RefUnwindSafe for VertexDerivedInteraction<A, R, I1, I2>
impl<A, R, I1, I2> Send for VertexDerivedInteraction<A, R, I1, I2>
impl<A, R, I1, I2> Sync for VertexDerivedInteraction<A, R, I1, I2>
impl<A, R, I1, I2> Unpin for VertexDerivedInteraction<A, R, I1, I2>
impl<A, R, I1, I2> UnwindSafe for VertexDerivedInteraction<A, R, I1, I2>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
§impl<T> Instrument for T
impl<T> Instrument for T
§fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
§fn in_current_span(self) -> Instrumented<Self> ⓘ
fn in_current_span(self) -> Instrumented<Self> ⓘ
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more§impl<T> Pointable for T
impl<T> Pointable for T
§impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
§fn to_subset(&self) -> Option<SS>
fn to_subset(&self) -> Option<SS>
The inverse inclusion map: attempts to construct
self from the equivalent element of its
superset. Read more§fn is_in_subset(&self) -> bool
fn is_in_subset(&self) -> bool
Checks if
self is actually part of its subset T (and can be converted to it).§fn to_subset_unchecked(&self) -> SS
fn to_subset_unchecked(&self) -> SS
Use with care! Same as
self.to_subset but without any property checks. Always succeeds.§fn from_subset(element: &SS) -> SP
fn from_subset(element: &SS) -> SP
The inclusion map: converts
self to the equivalent element of its superset.