Struct CellAgentBox
pub struct CellAgentBox<Cel> {
pub cell: Cel,
/* private fields */
}
Expand description
A container struct containing meta-information of a given Cell Some variables such as id are not required and not desired to be initialized by the user. This CellAgentBox acts as a container around the cell to hold these variables.
Fields§
§cell: Cel
The user-defined cell which is stored inside this container.
Implementations§
§impl<Cel> CellAgentBox<Cel>
impl<Cel> CellAgentBox<Cel>
pub fn get_parent_id(&self) -> Option<(u64, u64)>
Available on crate feature cpu_os_threads
only.
pub fn get_parent_id(&self) -> Option<(u64, u64)>
cpu_os_threads
only.Simple method to retrieve the CellularIdentifier of the parent cell if existing.
§impl<Cel> CellAgentBox<Cel>
impl<Cel> CellAgentBox<Cel>
pub fn new(
voxel_index: u64,
n_cell: u64,
cell: Cel,
parent_id: Option<(u64, u64)>,
) -> CellAgentBox<Cel>
Available on crate feature cpu_os_threads
only.
pub fn new( voxel_index: u64, n_cell: u64, cell: Cel, parent_id: Option<(u64, u64)>, ) -> CellAgentBox<Cel>
cpu_os_threads
only.Create a new CellAgentBox at a specific voxel with a voxel-unique number of cells that has already been created at this position.
Trait Implementations§
§impl<Cel> Clone for CellAgentBox<Cel>where
Cel: Clone,
impl<Cel> Clone for CellAgentBox<Cel>where
Cel: Clone,
§fn clone(&self) -> CellAgentBox<Cel>
fn clone(&self) -> CellAgentBox<Cel>
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl<Cel> Debug for CellAgentBox<Cel>where
Cel: Debug,
impl<Cel> Debug for CellAgentBox<Cel>where
Cel: Debug,
§impl<'de, Cel> Deserialize<'de> for CellAgentBox<Cel>where
Cel: Deserialize<'de>,
impl<'de, Cel> Deserialize<'de> for CellAgentBox<Cel>where
Cel: Deserialize<'de>,
§fn deserialize<__D>(
__deserializer: __D,
) -> Result<CellAgentBox<Cel>, <__D as Deserializer<'de>>::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(
__deserializer: __D,
) -> Result<CellAgentBox<Cel>, <__D as Deserializer<'de>>::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
§impl<Cel, Ind, Vox, Dom> Domain<CellAgentBox<Cel>, Ind, Vox> for DomainBox<Dom>
impl<Cel, Ind, Vox, Dom> Domain<CellAgentBox<Cel>, Ind, Vox> for DomainBox<Dom>
§fn apply_boundary(
&self,
cbox: &mut CellAgentBox<Cel>,
) -> Result<(), BoundaryError>
fn apply_boundary( &self, cbox: &mut CellAgentBox<Cel>, ) -> Result<(), BoundaryError>
Applies boundary conditions to a cell in order to keep it inside the simulation.
For the future, we aim to apply boundary conditions to the position of the cell rather than itself.
In addition, we would like to be able to invoke events such as Remove to maximize flexibility.
§fn get_neighbor_voxel_indices(&self, index: &Ind) -> Vec<Ind>
fn get_neighbor_voxel_indices(&self, index: &Ind) -> Vec<Ind>
Retrieves the neighboring voxels of the one specified.
§fn get_voxel_index(&self, cbox: &CellAgentBox<Cel>) -> Ind
fn get_voxel_index(&self, cbox: &CellAgentBox<Cel>) -> Ind
Provided a cell, gives the corresponding Index and thus which voxel to sort into.
§fn get_all_indices(&self) -> Vec<Ind>
fn get_all_indices(&self) -> Vec<Ind>
Get all indices that are present in the simulation. Required for initial configuration of the simulation domain.
§fn generate_contiguous_multi_voxel_regions(
&self,
n_regions: usize,
) -> Result<Vec<Vec<(Ind, Vox)>>, CalcError>
fn generate_contiguous_multi_voxel_regions( &self, n_regions: usize, ) -> Result<Vec<Vec<(Ind, Vox)>>, CalcError>
Allows the backend to split the domain into continuous regions which contain voxels.
These regions can then be used for parallelization.
§impl<Cel> Id for CellAgentBox<Cel>
impl<Cel> Id for CellAgentBox<Cel>
§impl<Pos, Vel, For, Inf, A> Interaction<Pos, Vel, For, Inf> for CellAgentBox<A>
impl<Pos, Vel, For, Inf, A> Interaction<Pos, Vel, For, Inf> for CellAgentBox<A>
§fn get_interaction_information(&self) -> Inf
fn get_interaction_information(&self) -> Inf
Get additional information of cellular properties (ie. for cell-specific interactions).
For now, this can also be used to get the mass of the other cell-agent.
In the future, we will probably provide a custom function for this.
§fn calculate_force_between(
&self,
own_pos: &Pos,
own_vel: &Vel,
ext_pos: &Pos,
ext_vel: &Vel,
ext_information: &Inf,
) -> Result<(For, For), CalcError>
fn calculate_force_between( &self, own_pos: &Pos, own_vel: &Vel, ext_pos: &Pos, ext_vel: &Vel, ext_information: &Inf, ) -> Result<(For, For), CalcError>
Calculates the forces (velocity-derivative) on the corresponding external position given
external velocity.
By providing velocities, we can calculate terms that are related to friction.
The function returns two forces, one acting on the current agent and the other on the
external agent.
§fn is_neighbor(
&self,
own_pos: &Pos,
ext_pos: &Pos,
ext_inf: &Inf,
) -> Result<bool, CalcError>
fn is_neighbor( &self, own_pos: &Pos, ext_pos: &Pos, ext_inf: &Inf, ) -> Result<bool, CalcError>
Checks if the other cell represented by position and information is a neighbor to the current one or not.
§fn react_to_neighbors(&mut self, neighbors: usize) -> Result<(), CalcError>
fn react_to_neighbors(&mut self, neighbors: usize) -> Result<(), CalcError>
Reacts to the results gathered by the Interaction::is_neighbor
method and changes the state of the cell.
§impl<Pos, Vel, For, Float, A> Mechanics<Pos, Vel, For, Float> for CellAgentBox<A>where
A: Mechanics<Pos, Vel, For, Float>,
impl<Pos, Vel, For, Float, A> Mechanics<Pos, Vel, For, Float> for CellAgentBox<A>where
A: Mechanics<Pos, Vel, For, Float>,
§fn get_random_contribution(
&self,
rng: &mut ChaCha8Rng,
dt: Float,
) -> Result<(Pos, Vel), RngError>
fn get_random_contribution( &self, rng: &mut ChaCha8Rng, dt: Float, ) -> Result<(Pos, Vel), RngError>
Define a new random variable in case that the mechanics type contains a random aspect to
its motion.
By default this function does nothing.
§fn calculate_increment(&self, force: For) -> Result<(Pos, Vel), CalcError>
fn calculate_increment(&self, force: For) -> Result<(Pos, Vel), CalcError>
Calculate the time-derivative of force and velocity given all the forces that act on the
cell.
Simple damping effects should be included in this trait if not explicitly given by the
SubDomainForce trait.
§impl<Cel> PartialEq for CellAgentBox<Cel>where
Cel: PartialEq,
impl<Cel> PartialEq for CellAgentBox<Cel>where
Cel: PartialEq,
§impl<Cel> PlotSelf for CellAgentBox<Cel>
impl<Cel> PlotSelf for CellAgentBox<Cel>
§fn plot_self<Db>(
&self,
root: &mut DrawingArea<Db, Cartesian2d<RangedCoordf64, RangedCoordf64>>,
) -> Result<(), DrawingError>where
Db: DrawingBackend,
fn plot_self<Db>(
&self,
root: &mut DrawingArea<Db, Cartesian2d<RangedCoordf64, RangedCoordf64>>,
) -> Result<(), DrawingError>where
Db: DrawingBackend,
Define which elements to draw when plotting the element itself.
§fn plot_self_bitmap(
&self,
root: &mut DrawingArea<BitMapBackend<'_>, Cartesian2d<RangedCoordf64, RangedCoordf64>>,
) -> Result<(), DrawingError>
fn plot_self_bitmap( &self, root: &mut DrawingArea<BitMapBackend<'_>, Cartesian2d<RangedCoordf64, RangedCoordf64>>, ) -> Result<(), DrawingError>
Overload for backend to have a purely bitmap function.
User are not expected to change this function.
§fn plot_self_svg(
&self,
root: &mut DrawingArea<SVGBackend<'_>, Cartesian2d<RangedCoordf64, RangedCoordf64>>,
) -> Result<(), DrawingError>
fn plot_self_svg( &self, root: &mut DrawingArea<SVGBackend<'_>, Cartesian2d<RangedCoordf64, RangedCoordf64>>, ) -> Result<(), DrawingError>
Overload for backend to have a purely bitmap function.
User are not expected to change this function.
§impl<A, Pos> Position<Pos> for CellAgentBox<A>where
A: Position<Pos>,
impl<A, Pos> Position<Pos> for CellAgentBox<A>where
A: Position<Pos>,
§impl<Cel> Serialize for CellAgentBox<Cel>where
Cel: Serialize,
impl<Cel> Serialize for CellAgentBox<Cel>where
Cel: Serialize,
§fn serialize<__S>(
&self,
__serializer: __S,
) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>where
__S: Serializer,
fn serialize<__S>(
&self,
__serializer: __S,
) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>where
__S: Serializer,
Serialize this value into the given Serde serializer. Read more
§impl<A, Vel> Velocity<Vel> for CellAgentBox<A>where
A: Velocity<Vel>,
impl<A, Vel> Velocity<Vel> for CellAgentBox<A>where
A: Velocity<Vel>,
§fn set_velocity(&mut self, velocity: &Vel)
fn set_velocity(&mut self, velocity: &Vel)
Sets the cells current velocity.
impl<Cel> StructuralPartialEq for CellAgentBox<Cel>
Auto Trait Implementations§
impl<Cel> Freeze for CellAgentBox<Cel>where
Cel: Freeze,
impl<Cel> RefUnwindSafe for CellAgentBox<Cel>where
Cel: RefUnwindSafe,
impl<Cel> Send for CellAgentBox<Cel>where
Cel: Send,
impl<Cel> Sync for CellAgentBox<Cel>where
Cel: Sync,
impl<Cel> Unpin for CellAgentBox<Cel>where
Cel: Unpin,
impl<Cel> UnwindSafe for CellAgentBox<Cel>where
Cel: UnwindSafe,
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
§impl<T> Instrument for T
impl<T> Instrument for T
§fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
§fn in_current_span(self) -> Instrumented<Self> ⓘ
fn in_current_span(self) -> Instrumented<Self> ⓘ
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
Converts
self
into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
Converts
self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read more§impl<T> Pointable for T
impl<T> Pointable for T
§impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
§fn to_subset(&self) -> Option<SS>
fn to_subset(&self) -> Option<SS>
The inverse inclusion map: attempts to construct
self
from the equivalent element of its
superset. Read more§fn is_in_subset(&self) -> bool
fn is_in_subset(&self) -> bool
Checks if
self
is actually part of its subset T
(and can be converted to it).§fn to_subset_unchecked(&self) -> SS
fn to_subset_unchecked(&self) -> SS
Use with care! Same as
self.to_subset
but without any property checks. Always succeeds.§fn from_subset(element: &SS) -> SP
fn from_subset(element: &SS) -> SP
The inclusion map: converts
self
to the equivalent element of its superset.