Struct CellAgentBox

pub struct CellAgentBox<Cel> {
    pub cell: Cel,
    /* private fields */
}
Expand description

A container struct containing meta-information of a given Cell Some variables such as id are not required and not desired to be initialized by the user. This CellAgentBox acts as a container around the cell to hold these variables.

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§cell: Cel

The user-defined cell which is stored inside this container.

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impl<Cel> CellAgentBox<Cel>

pub fn get_parent_id(&self) -> Option<(u64, u64)>

Available on crate feature cpu_os_threads only.

Simple method to retrieve the CellularIdentifier of the parent cell if existing.

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impl<Cel> CellAgentBox<Cel>

pub fn new( voxel_index: u64, n_cell: u64, cell: Cel, parent_id: Option<(u64, u64)>, ) -> CellAgentBox<Cel>

Available on crate feature cpu_os_threads only.

Create a new CellAgentBox at a specific voxel with a voxel-unique number of cells that has already been created at this position.

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impl<Cel> Clone for CellAgentBox<Cel>
where Cel: Clone,

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fn clone(&self) -> CellAgentBox<Cel>

Returns a copy of the value. Read more
1.0.0 · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl<Cel> Debug for CellAgentBox<Cel>
where Cel: Debug,

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl<'de, Cel> Deserialize<'de> for CellAgentBox<Cel>
where Cel: Deserialize<'de>,

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fn deserialize<__D>( __deserializer: __D, ) -> Result<CellAgentBox<Cel>, <__D as Deserializer<'de>>::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl<Cel, Ind, Vox, Dom> Domain<CellAgentBox<Cel>, Ind, Vox> for DomainBox<Dom>
where Dom: Domain<Cel, Ind, Vox>, Vox: Send + Sync, Cel: Send + Sync,

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fn apply_boundary( &self, cbox: &mut CellAgentBox<Cel>, ) -> Result<(), BoundaryError>

Applies boundary conditions to a cell in order to keep it inside the simulation. For the future, we aim to apply boundary conditions to the position of the cell rather than itself. In addition, we would like to be able to invoke events such as Remove to maximize flexibility.
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fn get_neighbor_voxel_indices(&self, index: &Ind) -> Vec<Ind>

Retrieves the neighboring voxels of the one specified.
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fn get_voxel_index(&self, cbox: &CellAgentBox<Cel>) -> Ind

Provided a cell, gives the corresponding Index and thus which voxel to sort into.
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fn get_all_indices(&self) -> Vec<Ind>

Get all indices that are present in the simulation. Required for initial configuration of the simulation domain.
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fn generate_contiguous_multi_voxel_regions( &self, n_regions: usize, ) -> Result<Vec<Vec<(Ind, Vox)>>, CalcError>

Allows the backend to split the domain into continuous regions which contain voxels. These regions can then be used for parallelization.
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impl<Cel> Id for CellAgentBox<Cel>

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type Identifier = (u64, u64)

The identifier type is usually chosen to be completely unique and repeatable across different simulations.
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fn get_id(&self) -> (u64, u64)

Retrieves the Identifier from the object.
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fn ref_id(&self) -> &(u64, u64)

Returns a reference to the id of the object.
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impl<Pos, Vel, For, Inf, A> Interaction<Pos, Vel, For, Inf> for CellAgentBox<A>
where A: Interaction<Pos, Vel, For, Inf> + Serialize + for<'a> Deserialize<'a>,

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fn get_interaction_information(&self) -> Inf

Get additional information of cellular properties (ie. for cell-specific interactions). For now, this can also be used to get the mass of the other cell-agent. In the future, we will probably provide a custom function for this.
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fn calculate_force_between( &self, own_pos: &Pos, own_vel: &Vel, ext_pos: &Pos, ext_vel: &Vel, ext_information: &Inf, ) -> Result<(For, For), CalcError>

Calculates the forces (velocity-derivative) on the corresponding external position given external velocity. By providing velocities, we can calculate terms that are related to friction. The function returns two forces, one acting on the current agent and the other on the external agent.
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fn is_neighbor( &self, own_pos: &Pos, ext_pos: &Pos, ext_inf: &Inf, ) -> Result<bool, CalcError>

Checks if the other cell represented by position and information is a neighbor to the current one or not.
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fn react_to_neighbors(&mut self, neighbors: usize) -> Result<(), CalcError>

Reacts to the results gathered by the Interaction::is_neighbor method and changes the state of the cell.
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impl<Pos, Vel, For, Float, A> Mechanics<Pos, Vel, For, Float> for CellAgentBox<A>
where A: Mechanics<Pos, Vel, For, Float>,

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fn get_random_contribution( &self, rng: &mut ChaCha8Rng, dt: Float, ) -> Result<(Pos, Vel), RngError>

Define a new random variable in case that the mechanics type contains a random aspect to its motion. By default this function does nothing.
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fn calculate_increment(&self, force: For) -> Result<(Pos, Vel), CalcError>

Calculate the time-derivative of force and velocity given all the forces that act on the cell. Simple damping effects should be included in this trait if not explicitly given by the SubDomainForce trait.
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impl<Cel> PartialEq for CellAgentBox<Cel>
where Cel: PartialEq,

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fn eq(&self, other: &CellAgentBox<Cel>) -> bool

Tests for self and other values to be equal, and is used by ==.
1.0.0 · Source§

fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl<Cel> PlotSelf for CellAgentBox<Cel>
where Cel: PlotSelf + Serialize + for<'a> Deserialize<'a>,

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fn plot_self<Db>( &self, root: &mut DrawingArea<Db, Cartesian2d<RangedCoordf64, RangedCoordf64>>, ) -> Result<(), DrawingError>
where Db: DrawingBackend,

Define which elements to draw when plotting the element itself.
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fn plot_self_bitmap( &self, root: &mut DrawingArea<BitMapBackend<'_>, Cartesian2d<RangedCoordf64, RangedCoordf64>>, ) -> Result<(), DrawingError>

Overload for backend to have a purely bitmap function. User are not expected to change this function.
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fn plot_self_svg( &self, root: &mut DrawingArea<SVGBackend<'_>, Cartesian2d<RangedCoordf64, RangedCoordf64>>, ) -> Result<(), DrawingError>

Overload for backend to have a purely bitmap function. User are not expected to change this function.
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impl<A, Pos> Position<Pos> for CellAgentBox<A>
where A: Position<Pos>,

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fn pos(&self) -> Pos

Gets the cells current position.
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fn set_pos(&mut self, pos: &Pos)

Gets the cells current velocity.
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impl<Cel> Serialize for CellAgentBox<Cel>
where Cel: Serialize,

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fn serialize<__S>( &self, __serializer: __S, ) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more
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impl<A, Vel> Velocity<Vel> for CellAgentBox<A>
where A: Velocity<Vel>,

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fn velocity(&self) -> Vel

Gets the cells current velocity.
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fn set_velocity(&mut self, velocity: &Vel)

Sets the cells current velocity.
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impl<Cel> StructuralPartialEq for CellAgentBox<Cel>

Auto Trait Implementations§

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impl<Cel> Freeze for CellAgentBox<Cel>
where Cel: Freeze,

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impl<Cel> RefUnwindSafe for CellAgentBox<Cel>
where Cel: RefUnwindSafe,

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impl<Cel> Send for CellAgentBox<Cel>
where Cel: Send,

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impl<Cel> Sync for CellAgentBox<Cel>
where Cel: Sync,

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impl<Cel> Unpin for CellAgentBox<Cel>
where Cel: Unpin,

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impl<Cel> UnwindSafe for CellAgentBox<Cel>
where Cel: UnwindSafe,

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dst: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dst. Read more
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fn downcast(&self) -> &T

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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T> Instrument for T

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fn instrument(self, span: Span) -> Instrumented<Self>

Instruments this type with the provided Span, returning an Instrumented wrapper. Read more
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Instruments this type with the current Span, returning an Instrumented wrapper. Read more
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Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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fn into_either(self, into_left: bool) -> Either<Self, Self>

Converts self into a Left variant of Either<Self, Self> if into_left is true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
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Converts self into a Left variant of Either<Self, Self> if into_left(&self) returns true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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impl<T> Pointable for T

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const ALIGN: usize

The alignment of pointer.
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type Init = T

The type for initializers.
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unsafe fn init(init: <T as Pointable>::Init) -> usize

Initializes a with the given initializer. Read more
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The inverse inclusion map: attempts to construct self from the equivalent element of its superset. Read more
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Checks if self is actually part of its subset T (and can be converted to it).
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type Error = Infallible

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Performs the conversion.
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fn upcast(&self) -> Option<&T>

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