cellular_raza_building_blocks

Struct VertexDerivedInteraction

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pub struct VertexDerivedInteraction<A, R, I1 = (), I2 = ()> {
    pub outside_interaction: A,
    pub inside_interaction: R,
    /* private fields */
}
Expand description

Derives an interaction potential from a point-like potential.

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§outside_interaction: A

Interaction potential used when other vertex is outside of current polygon.

§inside_interaction: R

Interaction potential when vertex is inside current polygon.

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impl<A, R, I1, I2> VertexDerivedInteraction<A, R, I1, I2>

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pub fn from_two_forces(attracting_force: A, repelling_force: R) -> Self
where A: Interaction<Vector2<f64>, Vector2<f64>, Vector2<f64>, I1>, R: Interaction<Vector2<f64>, Vector2<f64>, Vector2<f64>, I2>,

Constructs a new VertexDerivedInteraction from two Interaction potentials.

One serves as the inside and one for the outside interaction.

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impl<A: Clone, R: Clone, I1: Clone, I2: Clone> Clone for VertexDerivedInteraction<A, R, I1, I2>

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fn clone(&self) -> VertexDerivedInteraction<A, R, I1, I2>

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl<A: Debug, R: Debug, I1: Debug, I2: Debug> Debug for VertexDerivedInteraction<A, R, I1, I2>

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl<'de, A, R, I1, I2> Deserialize<'de> for VertexDerivedInteraction<A, R, I1, I2>
where A: Deserialize<'de>, R: Deserialize<'de>,

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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl<F, S, A, R, I1, I2, D> Interaction<Matrix<F, D, Const<2>, S>, Matrix<F, D, Const<2>, S>, Matrix<F, D, Const<2>, S>, (I1, I2)> for VertexDerivedInteraction<A, R, I1, I2>
where A: Interaction<Vector2<F>, Vector2<F>, Vector2<F>, I1>, R: Interaction<Vector2<F>, Vector2<F>, Vector2<F>, I2>, D: Dim, F: Scalar + RealField + Copy, Matrix<F, D, U2, S>: Mul<F, Output = Matrix<F, D, U2, S>>, S: RawStorageMut<F, D, U2> + Storage<F, D, U2> + Clone,

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fn get_interaction_information(&self) -> (I1, I2)

Get additional information of cellular properties (ie. for cell-specific interactions). For now, this can also be used to get the mass of the other cell-agent. In the future, we will probably provide a custom function for this.
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fn calculate_force_between( &self, own_pos: &Matrix<F, D, U2, S>, own_vel: &Matrix<F, D, U2, S>, ext_pos: &Matrix<F, D, U2, S>, ext_vel: &Matrix<F, D, U2, S>, ext_information: &(I1, I2), ) -> Result<(Matrix<F, D, U2, S>, Matrix<F, D, U2, S>), CalcError>

Calculates the forces (velocity-derivative) on the corresponding external position given external velocity. By providing velocities, we can calculate terms that are related to friction. The function returns two forces, one acting on the current agent and the other on the external agent.
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fn is_neighbor( &self, own_pos: &Pos, ext_pos: &Pos, ext_inf: &Inf, ) -> Result<bool, CalcError>

Checks if the other cell represented by position and information is a neighbor to the current one or not.
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fn react_to_neighbors(&mut self, neighbors: usize) -> Result<(), CalcError>

Reacts to the results gathered by the [Interaction::is_neighbor] method and changes the state of the cell.
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impl<A: PartialEq, R: PartialEq, I1: PartialEq, I2: PartialEq> PartialEq for VertexDerivedInteraction<A, R, I1, I2>

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fn eq(&self, other: &VertexDerivedInteraction<A, R, I1, I2>) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl<A, R, I1, I2> Serialize for VertexDerivedInteraction<A, R, I1, I2>
where A: Serialize, R: Serialize,

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more
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impl<A, R, I1, I2> StructuralPartialEq for VertexDerivedInteraction<A, R, I1, I2>

Auto Trait Implementations§

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impl<A, R, I1, I2> Freeze for VertexDerivedInteraction<A, R, I1, I2>
where A: Freeze, R: Freeze,

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impl<A, R, I1, I2> RefUnwindSafe for VertexDerivedInteraction<A, R, I1, I2>

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impl<A, R, I1, I2> Send for VertexDerivedInteraction<A, R, I1, I2>
where A: Send, R: Send, I1: Send, I2: Send,

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impl<A, R, I1, I2> Sync for VertexDerivedInteraction<A, R, I1, I2>
where A: Sync, R: Sync, I1: Sync, I2: Sync,

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impl<A, R, I1, I2> Unpin for VertexDerivedInteraction<A, R, I1, I2>
where A: Unpin, R: Unpin, I1: Unpin, I2: Unpin,

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impl<A, R, I1, I2> UnwindSafe for VertexDerivedInteraction<A, R, I1, I2>
where A: UnwindSafe, R: UnwindSafe, I1: UnwindSafe, I2: UnwindSafe,

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dst: *mut T)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dst. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> IntoEither for T

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fn into_either(self, into_left: bool) -> Either<Self, Self>

Converts self into a Left variant of Either<Self, Self> if into_left is true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
where F: FnOnce(&Self) -> bool,

Converts self into a Left variant of Either<Self, Self> if into_left(&self) returns true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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impl<T> Same for T

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type Output = T

Should always be Self
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impl<SS, SP> SupersetOf<SS> for SP
where SS: SubsetOf<SP>,

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fn to_subset(&self) -> Option<SS>

The inverse inclusion map: attempts to construct self from the equivalent element of its superset. Read more
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fn is_in_subset(&self) -> bool

Checks if self is actually part of its subset T (and can be converted to it).
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fn to_subset_unchecked(&self) -> SS

Use with care! Same as self.to_subset but without any property checks. Always succeeds.
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fn from_subset(element: &SS) -> SP

The inclusion map: converts self to the equivalent element of its superset.
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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<V, T> VZip<V> for T
where V: MultiLane<T>,

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fn vzip(self) -> V

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impl<T> DeserializeOwned for T
where T: for<'de> Deserialize<'de>,

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impl<T> Scalar for T
where T: 'static + Clone + PartialEq + Debug,

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impl<T> Ungil for T
where T: Send,