pub struct VertexDerivedInteraction<A, R, I1 = (), I2 = ()> {
pub outside_interaction: A,
pub inside_interaction: R,
/* private fields */
}
Expand description
Derives an interaction potential from a point-like potential.
Fields§
§outside_interaction: A
Interaction potential used when other vertex is outside of current polygon.
inside_interaction: R
Interaction potential when vertex is inside current polygon.
Implementations§
Source§impl<A, R, I1, I2> VertexDerivedInteraction<A, R, I1, I2>
impl<A, R, I1, I2> VertexDerivedInteraction<A, R, I1, I2>
Sourcepub fn from_two_forces(attracting_force: A, repelling_force: R) -> Self
pub fn from_two_forces(attracting_force: A, repelling_force: R) -> Self
Constructs a new VertexDerivedInteraction from two Interaction potentials.
One serves as the inside and one for the outside interaction.
Trait Implementations§
Source§impl<A: Clone, R: Clone, I1: Clone, I2: Clone> Clone for VertexDerivedInteraction<A, R, I1, I2>
impl<A: Clone, R: Clone, I1: Clone, I2: Clone> Clone for VertexDerivedInteraction<A, R, I1, I2>
Source§fn clone(&self) -> VertexDerivedInteraction<A, R, I1, I2>
fn clone(&self) -> VertexDerivedInteraction<A, R, I1, I2>
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl<A: Debug, R: Debug, I1: Debug, I2: Debug> Debug for VertexDerivedInteraction<A, R, I1, I2>
impl<A: Debug, R: Debug, I1: Debug, I2: Debug> Debug for VertexDerivedInteraction<A, R, I1, I2>
Source§impl<'de, A, R, I1, I2> Deserialize<'de> for VertexDerivedInteraction<A, R, I1, I2>where
A: Deserialize<'de>,
R: Deserialize<'de>,
impl<'de, A, R, I1, I2> Deserialize<'de> for VertexDerivedInteraction<A, R, I1, I2>where
A: Deserialize<'de>,
R: Deserialize<'de>,
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Source§impl<F, S, A, R, I1, I2, D> Interaction<Matrix<F, D, Const<2>, S>, Matrix<F, D, Const<2>, S>, Matrix<F, D, Const<2>, S>, (I1, I2)> for VertexDerivedInteraction<A, R, I1, I2>
impl<F, S, A, R, I1, I2, D> Interaction<Matrix<F, D, Const<2>, S>, Matrix<F, D, Const<2>, S>, Matrix<F, D, Const<2>, S>, (I1, I2)> for VertexDerivedInteraction<A, R, I1, I2>
Source§fn get_interaction_information(&self) -> (I1, I2)
fn get_interaction_information(&self) -> (I1, I2)
Get additional information of cellular properties (ie. for cell-specific interactions).
For now, this can also be used to get the mass of the other cell-agent.
In the future, we will probably provide a custom function for this.
Source§fn calculate_force_between(
&self,
own_pos: &Matrix<F, D, U2, S>,
own_vel: &Matrix<F, D, U2, S>,
ext_pos: &Matrix<F, D, U2, S>,
ext_vel: &Matrix<F, D, U2, S>,
ext_information: &(I1, I2),
) -> Result<(Matrix<F, D, U2, S>, Matrix<F, D, U2, S>), CalcError>
fn calculate_force_between( &self, own_pos: &Matrix<F, D, U2, S>, own_vel: &Matrix<F, D, U2, S>, ext_pos: &Matrix<F, D, U2, S>, ext_vel: &Matrix<F, D, U2, S>, ext_information: &(I1, I2), ) -> Result<(Matrix<F, D, U2, S>, Matrix<F, D, U2, S>), CalcError>
Calculates the forces (velocity-derivative) on the corresponding external position given
external velocity.
By providing velocities, we can calculate terms that are related to friction.
The function returns two forces, one acting on the current agent and the other on the
external agent.
§fn is_neighbor(
&self,
own_pos: &Pos,
ext_pos: &Pos,
ext_inf: &Inf,
) -> Result<bool, CalcError>
fn is_neighbor( &self, own_pos: &Pos, ext_pos: &Pos, ext_inf: &Inf, ) -> Result<bool, CalcError>
Checks if the other cell represented by position and information is a neighbor to the current one or not.
§fn react_to_neighbors(&mut self, neighbors: usize) -> Result<(), CalcError>
fn react_to_neighbors(&mut self, neighbors: usize) -> Result<(), CalcError>
Reacts to the results gathered by the [Interaction::is_neighbor]
method and changes the state of the cell.
Source§impl<A: PartialEq, R: PartialEq, I1: PartialEq, I2: PartialEq> PartialEq for VertexDerivedInteraction<A, R, I1, I2>
impl<A: PartialEq, R: PartialEq, I1: PartialEq, I2: PartialEq> PartialEq for VertexDerivedInteraction<A, R, I1, I2>
Source§fn eq(&self, other: &VertexDerivedInteraction<A, R, I1, I2>) -> bool
fn eq(&self, other: &VertexDerivedInteraction<A, R, I1, I2>) -> bool
Tests for
self
and other
values to be equal, and is used by ==
.Source§impl<A, R, I1, I2> Serialize for VertexDerivedInteraction<A, R, I1, I2>
impl<A, R, I1, I2> Serialize for VertexDerivedInteraction<A, R, I1, I2>
impl<A, R, I1, I2> StructuralPartialEq for VertexDerivedInteraction<A, R, I1, I2>
Auto Trait Implementations§
impl<A, R, I1, I2> Freeze for VertexDerivedInteraction<A, R, I1, I2>
impl<A, R, I1, I2> RefUnwindSafe for VertexDerivedInteraction<A, R, I1, I2>
impl<A, R, I1, I2> Send for VertexDerivedInteraction<A, R, I1, I2>
impl<A, R, I1, I2> Sync for VertexDerivedInteraction<A, R, I1, I2>
impl<A, R, I1, I2> Unpin for VertexDerivedInteraction<A, R, I1, I2>
impl<A, R, I1, I2> UnwindSafe for VertexDerivedInteraction<A, R, I1, I2>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§unsafe fn clone_to_uninit(&self, dst: *mut T)
unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read more§impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
§fn to_subset(&self) -> Option<SS>
fn to_subset(&self) -> Option<SS>
The inverse inclusion map: attempts to construct
self
from the equivalent element of its
superset. Read more§fn is_in_subset(&self) -> bool
fn is_in_subset(&self) -> bool
Checks if
self
is actually part of its subset T
(and can be converted to it).§fn to_subset_unchecked(&self) -> SS
fn to_subset_unchecked(&self) -> SS
Use with care! Same as
self.to_subset
but without any property checks. Always succeeds.§fn from_subset(element: &SS) -> SP
fn from_subset(element: &SS) -> SP
The inclusion map: converts
self
to the equivalent element of its superset.