cellular_raza_concepts/cell.rs
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use crate::errors::{CalcError, RngError};
use crate::interaction::*;
use crate::mechanics::{Mechanics, Position, Velocity};
use serde::{Deserialize, Serialize};
// TODO move this module to cpu_os_threads backend except for traits
/// This is a unique identifier which is deterministic even in multi-threading situations.
/// Its components are
/// 1. PlainIndex of Voxel where it was created
/// 2. Count the number of cells that have already been created in this voxel since simulation begin.
// TODO consider making this an associated type of the Id trait
pub type CellularIdentifier = (u64, u64);
/// Specifies how to retrieve a unique identifier of an object.
pub trait Id {
/// The identifier type is usually chosen to be completely unique and repeatable across
/// different simulations.
type Identifier;
/// Retrieves the Identifier from the object.
fn get_id(&self) -> Self::Identifier;
/// Returns a reference to the id of the object.
fn ref_id(&self) -> &Self::Identifier;
}
/// A container struct containing meta-information of a given Cell
/// Some variables such as id are not required and not desired to be
/// initialized by the user. This [CellAgentBox] acts as a container around the cell
/// to hold these variables.
#[derive(Serialize, Deserialize, Debug, Clone, PartialEq)]
pub struct CellAgentBox<Cel> {
id: CellularIdentifier,
parent_id: Option<CellularIdentifier>,
/// The user-defined cell which is stored inside this container.
pub cell: Cel,
}
impl<Cel> Id for CellAgentBox<Cel> {
type Identifier = CellularIdentifier;
fn get_id(&self) -> CellularIdentifier {
self.id
}
fn ref_id(&self) -> &CellularIdentifier {
&self.id
}
}
impl<Cel> CellAgentBox<Cel> {
/// Simple method to retrieve the [CellularIdentifier] of the parent cell if existing.
pub fn get_parent_id(&self) -> Option<CellularIdentifier> {
self.parent_id
}
}
// Auto-implement traits for CellAgentBox which where also implemented for Agent
impl<Pos, Vel, For, Inf, A> Interaction<Pos, Vel, For, Inf> for CellAgentBox<A>
where
A: Interaction<Pos, Vel, For, Inf> + Serialize + for<'a> Deserialize<'a>,
{
fn get_interaction_information(&self) -> Inf {
self.cell.get_interaction_information()
}
fn calculate_force_between(
&self,
own_pos: &Pos,
own_vel: &Vel,
ext_pos: &Pos,
ext_vel: &Vel,
ext_information: &Inf,
) -> Result<(For, For), CalcError> {
self.cell
.calculate_force_between(own_pos, own_vel, ext_pos, ext_vel, ext_information)
}
fn is_neighbor(&self, own_pos: &Pos, ext_pos: &Pos, ext_inf: &Inf) -> Result<bool, CalcError> {
self.cell.is_neighbor(own_pos, ext_pos, ext_inf)
}
fn react_to_neighbors(&mut self, neighbors: usize) -> Result<(), CalcError> {
self.cell.react_to_neighbors(neighbors)
}
}
impl<A, Pos> Position<Pos> for CellAgentBox<A>
where
A: Position<Pos>,
{
fn pos(&self) -> Pos {
self.cell.pos()
}
fn set_pos(&mut self, pos: &Pos) {
self.cell.set_pos(pos)
}
}
impl<A, Vel> Velocity<Vel> for CellAgentBox<A>
where
A: Velocity<Vel>,
{
fn velocity(&self) -> Vel {
self.cell.velocity()
}
fn set_velocity(&mut self, velocity: &Vel) {
self.cell.set_velocity(velocity)
}
}
impl<Pos, Vel, For, Float, A> Mechanics<Pos, Vel, For, Float> for CellAgentBox<A>
where
A: Mechanics<Pos, Vel, For, Float>,
{
/* fn pos(&self) -> Pos {
self.cell.pos()
}
fn velocity(&self) -> Vel {
self.cell.velocity()
}
fn set_pos(&mut self, pos: &Pos) {
self.cell.set_pos(pos);
}
fn set_velocity(&mut self, velocity: &Vel) {
self.cell.set_velocity(velocity);
}*/
fn get_random_contribution(
&self,
rng: &mut rand_chacha::ChaCha8Rng,
dt: Float,
) -> Result<(Pos, Vel), RngError> {
self.cell.get_random_contribution(rng, dt)
}
fn calculate_increment(&self, force: For) -> Result<(Pos, Vel), CalcError> {
self.cell.calculate_increment(force)
}
}
impl<Cel> CellAgentBox<Cel> {
/// Create a new [CellAgentBox] at a specific voxel with a voxel-unique number
/// of cells that has already been created at this position.
// TODO make this generic with respect to voxel_index
pub fn new(
voxel_index: u64,
n_cell: u64,
cell: Cel,
parent_id: Option<CellularIdentifier>,
) -> CellAgentBox<Cel> {
CellAgentBox::<Cel> {
id: (voxel_index, n_cell),
parent_id,
cell,
}
}
}
#[doc(inline)]
pub use cellular_raza_concepts_derive::CellAgent;