cellular_raza_core/backend/cpu_os_threads/trait_bounds.rs
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use cellular_raza_concepts::*;
use core::fmt::Debug;
use core::ops::{Add, AddAssign, Mul, Sub, SubAssign};
use num::Zero;
// TODO use trait alias when available
/* pub trait Position = Sized
+ Add<Self, Output = Self>
+ AddAssign
+ Sub<Output = Self>
+ SubAssign
+ Clone
+ Debug
+ Send
+ Sync
+ Mul<f64, Output = Self>;*/
/// Represents the current position of a cell-agent.
pub trait PositionBound:
Sized
+ Add<Self, Output = Self>
+ AddAssign
+ Sub<Output = Self>
+ SubAssign
+ Clone
+ Debug
+ Send
+ Sync
+ Mul<f64, Output = Self>
{
}
impl<T> PositionBound for T where
T: Sized
+ Add<Self, Output = Self>
+ AddAssign
+ Sub<Output = Self>
+ SubAssign
+ Clone
+ Debug
+ Send
+ Sync
+ Mul<f64, Output = Self>
{
}
// TODO use trait alias when available
/* pub trait Force = Sized
+ Add<Self, Output = Self>
+ AddAssign
+ Sub<Output = Self>
+ SubAssign
+ Clone
+ Debug
+ Zero
+ Send
+ Sync
+ Mul<f64, Output = Self>;*/
/// Represents a force which can act between two cells.
pub trait ForceBound:
Sized
+ Add<Self, Output = Self>
+ AddAssign
+ Sub<Output = Self>
+ SubAssign
+ Clone
+ Debug
+ Zero
+ Send
+ Sync
+ Mul<f64, Output = Self>
{
}
impl<T> ForceBound for T where
T: Sized
+ Add<Self, Output = Self>
+ AddAssign
+ Sub<Output = Self>
+ SubAssign
+ Clone
+ Debug
+ Zero
+ Send
+ Sync
+ Mul<f64, Output = Self>
{
}
// TODO use trait alias when available
/* pub trait Velocity = Sized
+ Add<Self, Output = Self>
+ AddAssign
+ Sub<Output = Self>
+ SubAssign
+ Clone
+ Debug
+ Zero
+ Send
+ Sync
+ Mul<f64, Output = Self>;*/
/// Represents the velocity of a cell.
pub trait VelocityBound:
Sized
+ Add<Self, Output = Self>
+ AddAssign
+ Sub<Output = Self>
+ SubAssign
+ Clone
+ Debug
+ Zero
+ Send
+ Sync
+ Mul<f64, Output = Self>
{
}
impl<T> VelocityBound for T where
T: Sized
+ Add<Self, Output = Self>
+ AddAssign
+ Sub<Output = Self>
+ SubAssign
+ Clone
+ Debug
+ Zero
+ Send
+ Sync
+ Mul<f64, Output = Self>
{
}
/// Encapsulates all concepts that can be specified for a [Agent]
///
/// We hope to be deprecating this trait in the future and only rely on individual traits instead.
/// While this trait could be manually implemented, it is often not necessary (see [cellular_raza-building-blocks](https://docs.rs/cellular_raza-building-blocks))
pub trait Agent<Pos: PositionBound, Vel: VelocityBound, For: ForceBound, Inf, Float = f64>:
Cycle<Self, Float>
+ Interaction<Pos, Vel, For, Inf>
+ Mechanics<Pos, Vel, For, Float>
+ Position<Pos>
+ Velocity<Vel>
+ Sized
+ Send
+ Sync
+ Clone
+ serde::Serialize
+ for<'a> serde::Deserialize<'a>
{
}
impl<Pos, Vel, For, Inf, Float, A> Agent<Pos, Vel, For, Inf, Float> for A
where
Pos: PositionBound,
For: ForceBound,
Vel: VelocityBound,
A: Cycle<Self, Float>
+ Interaction<Pos, Vel, For, Inf>
+ Mechanics<Pos, Vel, For, Float>
+ Position<Pos>
+ Velocity<Vel>
+ Sized
+ Send
+ Sync
+ Clone
+ serde::Serialize
+ for<'a> serde::Deserialize<'a>,
{
}
// TODO Define trait aliases for Position and Force
// TODO use trait alias when available
// pub trait InteractionInformation = Send + Sync + Clone + core::fmt::Debug;
/// Trait implementations needed for the information generic parameter of [Interaction].
pub trait InteractionInformation: Send + Sync + Clone + core::fmt::Debug {}
impl<T> InteractionInformation for T where T: Send + Sync + Clone + core::fmt::Debug {}